Download CV
10+
years in game dev
2,000+
character skins optimized
3
studios co-founded
1–3 mo
full web-game delivery

Art Direction & Craft

Over a decade in game development - doing the work and directing the people who do it. That combination of hands-on execution and strategic vision is what defines how I operate. I work across the full visual stack: character design and animation systems, environment art, VFX, UI direction. I don't just hand off briefs and wait for results. I get into the frame, solve the actual problem, and set the standard the rest of the team builds on.

How I Think About Work

I build things that survive scale. Pipelines that keep working when the team doubles. Visual systems that stay consistent when six hands touch them at once. Standards that let artists focus on craft - not on re-explaining intent every two weeks.

Quality and speed aren't opposites when the foundation is right. I've shipped under real pressure enough times to know the difference between cutting corners and cutting waste. And I've been a founder long enough to know which one actually moves the needle.

Spine 2D
8+ years – character and environment animation, visual effects, technical pipelines, mentorship
Photoshop
10+ years – sketching, rendering, custom brush creation and configuration
After Effects
10+ years – effects production, promo video, rendering, video presentations
Figma
6+ years in layout design, mockups, and UI.
Adobe Animate
5+ years – frame-by-frame animation
Blender
4+ years – character modelling and animation
InDesign
2+ years – layout, e-book export, print production prep
Rive
UI animation experiments, working within engine constraints
AI Tools
AI agent workflow design, routine automation, vibe coding

Works

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Work With Me

Freelance

One-off tasks or short-term collaboration - character concepts, animation passes, art reviews, style audits, pipeline consulting.

Project Work

Embedded Art Director for a fixed period. I come in, assess the pipeline, align the team's visual output, build the systems - and leave things working better than I found them.

Part-time

Open to senior art roles in projects with a clear direction and people worth working with. Part-time engagement - depends on the fit.

Startup Partnership

Building something real with a visible roadmap? Open to equity-based or hybrid arrangements as a founding-level Art Director.

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Not sure which format fits? Describe the task — I'll suggest one.

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